Robot Arena 2: Design and Destroy is a computer game released by Infogrames on February 25th, 2003 as the sequel to Robot Arena, a game about creating custom robots to fight each other much like the fad of late 90's to early 00's. New features from the original game are much more customizeability as well as destructible environments using a new physics engine. There are three mods of gameplay in Robot Arena 2: Exhibition, Team HQ, and Multiplayer. This game was poorly marketed and was panned by critics, however it still has an active modding community making custom parts, bots and leagues still as of October 2014.
Robot Arena 2 is the vanilla version of Robot Arena 2. Anyone who wants the vanilla game or is new to Robot Arena 2 should get this version since it is more simpler to create bots and the AI robots are still challenging without being too hard.
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DSL is a version of Robot Arena 2 that a group of community modders created a massive mod compilation of new parts and new AI bots as well as arenas for people to use in Robot Arena 2. Using this pack you get a bunch of remixed vanilla bots that are much tougher than the vanilla counterparts. This one is generally for the hardcore Robot Arena 2 lovers as it is a bit too in depth for the beginner Robot Arena 2 player.
King of the Hill: Similar to Battle Royal except scoring is by staying in a points zone on the arena (usually at the center of the arena) where the last standing bot or the bot with the most points wins.
This is where you pick the arena you want to fight on. Deathmatch, Battle Royal and Team Match all use a set of arena dedicated to combat while Tabletop uses platform based arenas. King of the Hill uses arenas where there is a points zone which is usually in the center of the arena. You also have the ability to enable or disable environmental hazards (sawblades, compressors, etc.) from this menu.
This is the area where your robots live, at least for your team. Here you can create new robots or import and export robots. By pressing the Workshop button while selecting a robot it will take you to the bot workshop where you can customize your bot.
The League Standings is where you can see your current standings in the current season. You'll gain points by winning events with your robots. At the end of the season you win prizes in game based on how well your team has done.
Pyro/ Octane Series - More Exploit work and a general love of fire from JoeBlo, a series of flamethrower robots, mostly SnS and Shell Spinners that utilized a range of Flamethrower strategies, for further reading see Octane Glitch
AOL began in 1983, as a short-lived venture called Control Video Corporation (or CVC), founded by William von Meister. Its sole product was an online service called GameLine for the Atari 2600 video game console, after von Meister's idea of buying music on demand was rejected by Warner Bros.[6] Subscribers bought a modem from the company for US$49.95 and paid a one-time US$15 setup fee. GameLine permitted subscribers to temporarily download games and keep track of high scores, at a cost of US$1 per game.[7] The telephone disconnected and the downloaded game would remain in GameLine's Master Module and playable until the user turned off the console or downloaded another game.
In 2004, along with the launch of AOL 9.0 Optimized, AOL also made available the option of personalized greetings which would enable the user to hear his or her name while accessing basic functions and mail alerts, or while logging in or out. In 2005, AOL broadcast the Live 8 concert live over the Internet, and thousands of users downloaded clips of the concert over the following months.[32] In late 2005, AOL released AOL Safety & Security Center, a bundle of McAfee Antivirus, CA anti-spyware, and proprietary firewall and phishing protection software.[33] News reports in late 2005 identified companies such as Yahoo!, Microsoft, and Google as candidates for turning AOL into a joint venture.[34] Those plans were abandoned when it was revealed on December 20, 2005, that Google would purchase a 5% share of AOL for $1 billion.
In 2000, AOL was served with an $8 billion lawsuit alleging that its AOL 5.0 software caused significant difficulties for users attempting to use third-party Internet service providers. The lawsuit sought damages of up to $1000 for each user that had downloaded the software cited at the time of the lawsuit. AOL later agreed to a settlement of $15 million, without admission of wrongdoing.[155] The AOL software then was given a feature called AOL Dialer, or AOL Connect on Mac OS X. This feature allowed users to connect to the ISP without running the full interface. This allowed users to use only the applications they wish to use, especially if they do not favor the AOL Browser.
The Robotics Challenge is an opportunity for students to reinforce their robot design, building, and programming skills. FIRST Global teams will use the components provided in a REV Robotics kit of parts to create solutions to four individual build tasks. Instead of assembling a single robot, teams will complete these four build tasks, which represent major components often found on FIRST Global robots. Detailed guidelines and educational resources are available to help teams with this component.
The FIRST Global Challenge is a truly international robotics event, with nations around the world welcomed to participate. Our spirit of openness is a core FIRST Global value, grounded in our belief that while politics often divides, technology unites. We seek to bring together youth from diverse backgrounds, cultures, and experiences and inspire and motivate them to become the leaders and innovators of the future, working together to build a better world. 2ff7e9595c
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